Ironclad Nightmare
Ironclad Nightmare
My party decided to plant the infamous Bag of Beans II during downtime. They rolled #31 while planting a bean in a very posh flower pot in the middle of a tavern.
The table below shows what happens every 10 minutes, until a faction powerful enough to stop the Iron Golem notices [players have to roll a nat 20 to end the rampage].
| Roll | Event |
|---|---|
| 1 | The Ironclad unleashes its poison breath attack, wiping out a large swath of the city. [d100]*10 casualties. -5% chance to end the Ironclad’s rampage. |
| 2 | ** [d6]*100 people are killed during the rampage and [d6] buildings are destroyed.** Any defensive plans made are ruined by the ensuing Golem, ignoring the next "city watch" roll. |
| 3 | The Ironclad walks through buildings with ease. [d3]*100 people are killed during the rampage and [d3] buildings are destroyed. |
| 4 | A fire spreads through a building in the city. Destroy 1 building and [d20] people die. |
| 5 | The city watch sent to defend civilians is wiped out. Ignore the next roll that mentioned “city watch” |
| 6 | The city watch demolishes a building to turn back the Iron Terror. The next compass roll goes back the way they came. Ignore the next roll to destroy buildings or cause casualties. |
| 7 | The city watch evacuates [1d6] buildings, allowing for -[result] on the next roll. |
| 8 | The city watch organises swift cooperation with mercenaries and other city guards and prepares a rigid defence plan. Double the next bonus for any positive city watch rolls. The city watch forms a defence against the Golem. |
| 9 | The city watch forms a defense against the Golem. This allows the next dice to be reduced in the city's favour: +1 for event rolls and -1 for casualties. The compass roll moves one point away from important landmarks. |
| 10 | Heroes, a mercenary company, or a wizard joins the city defence to try and stop the Iron Golem. The next dice to be changed in the city's favour: +2 for event roll and -2 for casualties; compass roll moves one point away from important landmarks. +5% for ending the Ironclad’s rampage. |