1-in-6 Traps

Resurrection shouldn't be easy (#3 GLÅUGUST 2026)

Here is my homebrew take on high-level resurrection magic for this month's GLÅUGUST 2026, challenge #3. I was inspired by Beneath Foreign Planets's simple and succinct take on alchemy.

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I dislike that the resurrection spell is reserved for the top tier of play; to me, it is a given, like a magical ticket back into the game. I think it should be harder at lower levels, but still carry a cost at any level.

I also want to add a bit of Full Metal Alchemist chance of failure, because failing forward is always fun; that risk is part of the cost I want resurrection to carry.

Resurrection throughout the ages:

Edition Level Limits
B/X (Raise Dead) A 7th Level Cleric Max 4 days dead.
AD&D (Resurrection) A 7th Level Cleric Max 10 years dead per caster level.
AD&D 2E (Resurrection) A 7th Level Cleric Max 10 years dead per caster level. Needs physical remains; cannot resurrect people who died of old age.
OSE (Raise Dead) A 5th Level Cleric Max 4 days dead per caster level.
D&D 5E / 5.5E (Resurrection) 7th Level Spell Bard / Cleric Max 100 years dead; cannot restore those who died of old age.

What does this tell us? Only high-level magic allows us to cast reincarnation. Now what happens if a lot of time, effort, and resources were poured in at low levels? My idea is based on the fact that it would take double the amount of effort for a caster who can only cast 6th-level spells, quadruple for those only being able to cast 5th-level spells, and so on, all the way to 1st-level spells, which are 26. If we say components or resources are needed, I am going to use HD as a resource for the components to bring the dead back to life: Dragon liver? Beholder Brain? Ghost Ectoplasm? Depending on the level of the caster, you need more components. I am going to use the base that the ritual should take 64HD worth of components, this should be easier the higher level you are.

Castable Levels HD Components needed
7th 1 HD
6th 2 HD
5th 4 HD
4th 8 HD
3rd 16 HD
2nd 32 HD
1st 64 HD

What components are needed to raise the dead? I figured our TTRPG worlds live in a dualistic universe, so you would need a physical component, a spiritual component, a ritual, and, usually, a soul that has gone to an afterlife of a deity, patron, or place. Each of these comes with a cost and possible hazards the GM may put in place, quests the GM will grant, or patrons the GM will throw at you.

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So, bringing all this together as a workable system:

Levels of success: Easy DC 5 / Normal DC 11 / Hard DC 15 / Very Hard DC 20

To bring a soul back, you must successfully navigate four pillars: the Medium, the Anima, the Rite, and the Claimant. Each pillar requires 16HD in components.

1. The Medium (Physical Body)

Crit Fail: Gain a significant mutation or disability and the associated creature type of the claimant or afterlife (fey, undead, devil, demon, etc.).
Fail: Gain a significant mutation or disability.
Success: Resurrect with 1HD of health; requires 1 month of downtime rest.
Crit Success: Resurrect with full health.

2. The Anima (Breath of Life)

Crit Fail: The body is possessed by another being or is someone else entirely (changes class/abilities).
Fail: The resurrected person has no memory of who they are.
Success: No spell slots; requires 1 month of downtime rest.
Crit Success: Full vitality; requires no rest.

3. The Rite (The Process)

Crit Fail: Creatures equalling the HD×2 used to cast the spell are summoned from the claimant's realm and are hostile.
Fail: Creatures equalling the HD used are summoned and hostile OR the party loses the HD used to cast the spell.
Success: You gain a memory of the rite; future attempts have a -1 step DC.
Crit Success: You gain a memory of the rite; future attempts have -1 step DC and use ½ as many HD components.

4. The Claimant (The Soul’s Location)

Crit Fail: The deity or patron holding the soul now claims both the caster’s soul and the stolen soul.
Fail: The deity/patron makes a bargain for your soul or inflicts a curse.
Success: Successfully navigated the afterlife with no issues.
Crit Success: Impressed the claimant; gain a boon.

Augmenting the spell:

The PDF

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#GLÅUGUST2026 #Magic #Resurrection